# Sweatsuit-Minting

### Sweatsuit-Minting

Users can select a Sweatsuit, by heading to the **Mint** tab, choosing the Sweatsuit to “breed” with, and pressing **Mint** to proceed. The user will instantly receive a Gymsack that can be opened immediately.

Users can perform a maximum of 7 SMEs per Sweatsuit. The higher SME count a Sweatsuit has, the more CAL/AMX it will cost. Sweatsuit-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.

Sweatsuit-Minting has a 72-hour cool down for both Vintages – Sweatsuit can still be used for movement.

The cost of Sweatsuit-minting will be changed from time to time to balance the supply and demand of both CAL and AMX.

Gymsack Quality is determined by the Vintage Sweatsuit's Quality:

<table data-header-hidden><thead><tr><th width="155"></th><th width="150"></th><th width="172"></th><th width="175"></th><th width="174"></th><th width="179"></th><th></th></tr></thead><tbody><tr><td><strong>Vintage 1 Quality</strong></td><td><strong>Vintage 2 Quality</strong></td><td><strong>N Gymsack %</strong></td><td><strong>R Gymsack %</strong></td><td><p><strong>SR</strong> </p><p><strong>Gymsack %</strong></p></td><td><p><strong>SSR</strong></p><p><strong>Gymsack %</strong></p></td><td><p><strong>UR</strong></p><p><strong>Gymsack %</strong></p></td></tr><tr><td>N</td><td>N</td><td>100</td><td>0</td><td>0</td><td>0</td><td>0</td></tr><tr><td>N</td><td>R</td><td>50</td><td>49</td><td>1</td><td>0</td><td>0</td></tr><tr><td>N</td><td>SR</td><td>50</td><td>0</td><td>49</td><td>1</td><td>0</td></tr><tr><td>N</td><td>SSR</td><td>50</td><td>0</td><td>0</td><td>49</td><td>1</td></tr><tr><td>N</td><td>UR</td><td>50</td><td>0</td><td>0</td><td>0</td><td>50</td></tr><tr><td>R</td><td>R</td><td>0</td><td>98</td><td>2</td><td>0</td><td>0</td></tr><tr><td>R</td><td>SR</td><td>0</td><td>49</td><td>50</td><td>1</td><td>0</td></tr><tr><td>R</td><td>SSR</td><td>0</td><td>49</td><td>1</td><td>49</td><td>1</td></tr><tr><td>R</td><td>UR</td><td>0</td><td>49</td><td>1</td><td>0</td><td>50</td></tr><tr><td>SR</td><td>SR</td><td>0</td><td>0</td><td>98</td><td>2</td><td>0</td></tr><tr><td>SR</td><td>SSR</td><td>0</td><td>0</td><td>49</td><td>50</td><td>1</td></tr><tr><td>SR</td><td>UR</td><td>0</td><td>0</td><td>49</td><td>1</td><td>50</td></tr><tr><td>SSR</td><td>SSR</td><td>0</td><td>0</td><td>0</td><td>98</td><td>2</td></tr><tr><td>SSR</td><td>UR</td><td>0</td><td>0</td><td>0</td><td>49</td><td>51</td></tr><tr><td>UR</td><td>UR</td><td>0</td><td>0</td><td>0</td><td>0</td><td>100</td></tr></tbody></table>

Users will get a new **Sweatsuit** once they open the **Gymsack**, with the **Sweatsuit** Quality determined by the **Gymsack** Quality:

<table data-header-hidden><thead><tr><th></th><th width="172"></th><th></th><th></th><th width="180"></th><th></th></tr></thead><tbody><tr><td> <strong>Gymsack Quality</strong></td><td><strong>N</strong> <strong>Sweatsuit %</strong></td><td><strong>R</strong> <strong>Sweatsuit %</strong></td><td><p><strong>SR</strong></p><p><strong>Sweatsuit %</strong></p></td><td><p><strong>SSR</strong></p><p><strong>Sweatsuit %</strong></p></td><td><p><strong>UR</strong></p><p><strong>Sweatsuit %</strong></p></td></tr><tr><td><strong>N</strong></td><td>97</td><td>3</td><td>0</td><td>0</td><td>0</td></tr><tr><td><strong>R</strong></td><td>0</td><td>97</td><td>3</td><td>0</td><td>0</td></tr><tr><td><strong>SR</strong></td><td>0</td><td>0</td><td>97</td><td>3</td><td>0</td></tr><tr><td><strong>SSR</strong></td><td>0</td><td>0</td><td>0</td><td>97</td><td>3</td></tr><tr><td><strong>UR</strong></td><td>0</td><td>0</td><td>0</td><td>0</td><td>100</td></tr></tbody></table>

### Sweatsuit-Minting Variation

Sweatsuit Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.
