Sweatsuit-Minting
Sweatsuit-Minting
Users can select a Sweatsuit, by heading to the Mint tab, choosing the Sweatsuit to “breed” with, and pressing Mint to proceed. The user will instantly receive a Gymsack that can be opened immediately.
Users can perform a maximum of 7 SMEs per Sweatsuit. The higher SME count a Sweatsuit has, the more CAL/AMX it will cost. Sweatsuit-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.
Sweatsuit-Minting has a 72-hour cool down for both Vintages – Sweatsuit can still be used for movement.
The cost of Sweatsuit-minting will be changed from time to time to balance the supply and demand of both CAL and AMX.
Gymsack Quality is determined by the Vintage Sweatsuit's Quality:
Vintage 1 Quality | Vintage 2 Quality | N Gymsack % | R Gymsack % | SR Gymsack % | SSR Gymsack % | UR Gymsack % |
N | N | 100 | 0 | 0 | 0 | 0 |
N | R | 50 | 49 | 1 | 0 | 0 |
N | SR | 50 | 0 | 49 | 1 | 0 |
N | SSR | 50 | 0 | 0 | 49 | 1 |
N | UR | 50 | 0 | 0 | 0 | 50 |
R | R | 0 | 98 | 2 | 0 | 0 |
R | SR | 0 | 49 | 50 | 1 | 0 |
R | SSR | 0 | 49 | 1 | 49 | 1 |
R | UR | 0 | 49 | 1 | 0 | 50 |
SR | SR | 0 | 0 | 98 | 2 | 0 |
SR | SSR | 0 | 0 | 49 | 50 | 1 |
SR | UR | 0 | 0 | 49 | 1 | 50 |
SSR | SSR | 0 | 0 | 0 | 98 | 2 |
SSR | UR | 0 | 0 | 0 | 49 | 51 |
UR | UR | 0 | 0 | 0 | 0 | 100 |
Users will get a new Sweatsuit once they open the Gymsack, with the Sweatsuit Quality determined by the Gymsack Quality:
Gymsack Quality | N Sweatsuit % | R Sweatsuit % | SR Sweatsuit % | SSR Sweatsuit % | UR Sweatsuit % |
N | 97 | 3 | 0 | 0 | 0 |
R | 0 | 97 | 3 | 0 | 0 |
SR | 0 | 0 | 97 | 3 | 0 |
SSR | 0 | 0 | 0 | 97 | 3 |
UR | 0 | 0 | 0 | 0 | 100 |
Sweatsuit-Minting Variation
Sweatsuit Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.
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