Sweatsuit-Minting
Sweatsuit-Minting
Users can select a Sweatsuit, by heading to the Mint tab, choosing the Sweatsuit to “breed” with, and pressing Mint to proceed. The user will instantly receive a Gymsack that can be opened immediately.
Users can perform a maximum of 7 SMEs per Sweatsuit. The higher SME count a Sweatsuit has, the more CAL/AMX it will cost. Sweatsuit-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.
Sweatsuit-Minting has a 72-hour cool down for both Vintages – Sweatsuit can still be used for movement.
The cost of Sweatsuit-minting will be changed from time to time to balance the supply and demand of both CAL and AMX.
Gymsack Quality is determined by the Vintage Sweatsuit's Quality:
Vintage 1 Quality
Vintage 2 Quality
N Gymsack %
R Gymsack %
SR
Gymsack %
SSR
Gymsack %
UR
Gymsack %
N
N
100
0
0
0
0
N
R
50
49
1
0
0
N
SR
50
0
49
1
0
N
SSR
50
0
0
49
1
N
UR
50
0
0
0
50
R
R
0
98
2
0
0
R
SR
0
49
50
1
0
R
SSR
0
49
1
49
1
R
UR
0
49
1
0
50
SR
SR
0
0
98
2
0
SR
SSR
0
0
49
50
1
SR
UR
0
0
49
1
50
SSR
SSR
0
0
0
98
2
SSR
UR
0
0
0
49
51
UR
UR
0
0
0
0
100
Users will get a new Sweatsuit once they open the Gymsack, with the Sweatsuit Quality determined by the Gymsack Quality:
Gymsack Quality
N Sweatsuit %
R Sweatsuit %
SR
Sweatsuit %
SSR
Sweatsuit %
UR
Sweatsuit %
N
97
3
0
0
0
R
0
97
3
0
0
SR
0
0
97
3
0
SSR
0
0
0
97
3
UR
0
0
0
0
100
Sweatsuit-Minting Variation
Sweatsuit Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.
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