Sweatsuit-Minting

Sweatsuit-Minting

Users can select a Sweatsuit, by heading to the Mint tab, choosing the Sweatsuit to “breed” with, and pressing Mint to proceed. The user will instantly receive a Gymsack that can be opened immediately.

Users can perform a maximum of 7 SMEs per Sweatsuit. The higher SME count a Sweatsuit has, the more CAL/AMX it will cost. Sweatsuit-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.

Sweatsuit-Minting has a 72-hour cool down for both Vintages – Sweatsuit can still be used for movement.

The cost of Sweatsuit-minting will be changed from time to time to balance the supply and demand of both CAL and AMX.

Gymsack Quality is determined by the Vintage Sweatsuit's Quality:

Vintage 1 Quality

Vintage 2 Quality

N Gymsack %

R Gymsack %

SR

Gymsack %

SSR

Gymsack %

UR

Gymsack %

N

N

100

0

0

0

0

N

R

50

49

1

0

0

N

SR

50

0

49

1

0

N

SSR

50

0

0

49

1

N

UR

50

0

0

0

50

R

R

0

98

2

0

0

R

SR

0

49

50

1

0

R

SSR

0

49

1

49

1

R

UR

0

49

1

0

50

SR

SR

0

0

98

2

0

SR

SSR

0

0

49

50

1

SR

UR

0

0

49

1

50

SSR

SSR

0

0

0

98

2

SSR

UR

0

0

0

49

51

UR

UR

0

0

0

0

100

Users will get a new Sweatsuit once they open the Gymsack, with the Sweatsuit Quality determined by the Gymsack Quality:

Gymsack Quality

N Sweatsuit %

R Sweatsuit %

SR

Sweatsuit %

SSR

Sweatsuit %

UR

Sweatsuit %

N

97

3

0

0

0

R

0

97

3

0

0

SR

0

0

97

3

0

SSR

0

0

0

97

3

UR

0

0

0

0

100

Sweatsuit-Minting Variation

Sweatsuit Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.

Last updated